EN: 

Lost in a mysterious forest, the Detective finds himself in the difficult task of surviving and finding his way out of this dark nightmare.

Take control of the detective on his journey out of the dark forest infested with supernatural creatures and worshipers of strange gods, pray for his survival and use powers that could drive you to insanity.

PT-BR: 

Perdido numa misteriosa floresta o Detetive se encontra na difícil tarefa de sobreviver e encontrar a saída nesse pesadelo sombrio.

Assuma o controle do detetive em sua jornada para sair da floresta sombria infestada de criaturas sobrenaturais e adoradores de estranhos deuses, ore pela sua sobrevivência e use poderes que podem te levar a insanidade.

Development log

Comments

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Pretty nice game for a work in progress.
I don't know if it's intended but you can harvest while you're shooting.
The game is too easy for right know. Maybe you can add speed enemies, increase the difficulty during time AND at egg break, spawn spiders at each hit on egg, increase the cost of upgrades.
For make the game more player friendly you can add an hover panel to remember the player about the skills they pick on the obelisk, and add 1/2/3 nearby the skills icon to refer to the button we have to press to cast it.
The shadows are nice, the sound effect during shooting is cool, there is some good feedback :)
It's not very clear how you gain sanity and coins, maybe a quick floating icon when you loot or kill can do the work.
It could be nice if we can auto-reload our gun at the last bullet shooted (and not when the cylinder is empty).
Is it good for the gameplay to gain some rewards by killing enemies ? Or does the loot on flowers/mushrooms can do the trick alone ?
The white bell flower doesn't update when harvested.
Anyway, nice job ;)

(1 edit)

Thank you for the feedback, i really apreciated! Some points is already being done on UI like skill buttons indicators (1,2,3),  the ability book with points to spend and reloading with 'R' key. Also i will check the auto reload when magazine goes to 0.

For the Monster Eggs the spiders are a great idea, i was thinking to put heavy monsters to protect the eggs but this idea still on hold.

And i need to rework the difficulty approach, currectly it's just increases the number of zombies spawned, there are also new creatures with different attack types in the draft that will be added on waves.

There is a lot work to do haha!, and it might take a while to publish a new version. Still, thank you very much for the review.;D